Developed under the projects
Essential Habitats for Smooth Hammerheads Mapping Critical Habitats of Threatened Shark Species in the Algarve CoastThis resource showcases how modern digital technologies, including Augmented Reality (AR) and sophisticated data visualisation, can help bridge complex movement ecology research and public outreach, enhancing the clarity, accessibility, and impact of scientific findings.
Click and drag to rotate. Scroll to zoom. Explore every angle of this juvenile hammerhead.
Tap "View in AR" to place the shark in your space using your phone's camera.
3D assets are powerful tools for science communication, transforming ecological data into interactive and engaging visualisations. Open-source software, AI-based modelling tools, and online repositories now make producing, displaying, and sharing high-quality 3D content easier than ever.
Start by defining what you want to communicate — whether it’s a species’ anatomy, behaviour, or habitat — and gather the necessary reference material or field data (e.g., simple photos, drones, photogrammetry, or sonar-based instruments).
Build, modify, or animate 3D assets using free and open-source platforms such as Blender, or other modelling tools. Ready-made 3D models are also available through repositories like Sketchfab, while novel AI-powered tools can automatically generate models from 2D images.
Publish and embed interactive visualisations online using tools such as the <model-viewer> web component, which allows 3D assets to be displayed and explored directly in the browser. These interactive experiences help make marine research more accessible, engaging, and educational for diverse audiences.
Example: reconstructed movement of tagged meagre (Argyrosomus regius) in the Iberian Peninsula.
This example shows marker-based AR, where a physical object (like this scientific poster) acts as a trigger. By scanning the poster, a viewer can unlock a hidden digital layer — supplementary videos, 3D models, or data visualizations. This approach connects physical outreach materials directly to dynamic digital content, enriching events like scientific conferences or museum exhibits.
Use your phone's camera to scan this code. This will open the AR experience in your mobile browser.
Once the camera feed opens, point your phone at the poster image on the left side of your screen.
The poster will unlock a hidden digital layer, showing videos and 3D models directly on your screen.
Tap the button below to launch the experience.
Launch AR DemoAfter launching, you'll need to find the poster image (e.g., on another computer screen or a physical print-out) and point your camera at it.
This demonstration was built using MindAR, an open-source web-based augmented reality library that enables marker-based AR directly in web browsers without requiring dedicated apps.
The poster image serves as a natural feature tracker (image target), allowing the browser to recognize it and overlay digital content in real-time. This approach works best with larger-scale printed posters or markers, resulting in more stable AR experiences at conferences, exhibitions, or educational settings.
Each example on this page follows three guiding principles for effective and responsible science communication in ocean research.
Every visualisation and AR model begins with solid scientific data. By grounding the work in rigorous movement ecology research, we can ensure that accessibility never comes at the expense of scientific accuracy.
Interactive digital tools can transform how we experience ecological data. Whether through Augmented Reality (AR) or animated data-driven visuals, our goal is to make the underlying science more engaging, interpretable, and memorable.
All materials are created using open-source tools — from spatial analyses in R to 3D modelling in Blender and browser-based WebXR frameworks. This promotes reproducibility and broader collaboration across the marine science community.
Learn more about our projects on the nursery habitats, spatial ecology, and conservation of smooth hammerhead and blue sharks, and the methodologies behind this work.